﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WebSocketSharp.Server;

public static class AppConst
{
    public const string _Address = "ws://192.168.0.102:8759";
    public const string _TestPath = "/test";
    private static Dictionary<string, WebSocketServer> servers = new Dictionary<string, WebSocketServer>();

}
